The Directors (
productions) wrote2014-07-30 09:14 pm
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graveyard pt ii

You awaken in a darkened theatre.
In front of you is an enormous cinema screen. On it plays everything that's currently happening in the castle, accompanied by appropriate sound effects and background instrumentals when fitting. The seat you're sitting on is large and plush, and while there's many of them, there's enough room in the theatre for you to fully recline the seat into a comfortable bed if you wish. Under each seat is a sleeping mask and noise-cancelling headphones, in case you'd like to take a break from watching the show.
Follow the stairs up and you'll reach what should be the projection room. There are no projectors in here, however; it is simply a large and well-lit room above the main seating area, and a good place to hang out with your fellow eliminated contestants if shouting at each other across the aisles proves too much to handle.
If you leave the theatre through the door in the back, you'll find yourself in a hall. On one end is a concession stand. It's stocked with standard movie snacks - popcorn, candy and the like - but if you're feeling the urge for something else, you'll be able to find it stocked somewhere in the back. On the other end is a table with thirty wrapped bags and a placard reading 'A star for our stars! Please accept these lovely giftbags as a token of appreciation for your hard work, sponsored by [illegible smudge]'. Each bag has a tag bearing the name of someone in the mansion; you will only be able to open the bag with your name on it. As soon as you open it, any memories that have been taken from you, including those of the other people in the mansion that you may have forgotten, will be returned in their entirety. Within the bag are also objects from your home that you may want for your stay here, though you will find no weapons.
Past the hall is another door, this one wooden and seemingly decayed. If you go inside, you'll find a fairly simple, wooden room, that is empty except for a very large machine. It is difficult to tell what the machine is for; it has a touch screen that appears to be a control panel, as well as a large open space that seems to be part of the machine, but the machine is dead and won't turn on no matter what you do.
Still, at least you aren't alone here. You have your fellow players, as well as a few guests to keep you company.
Oh, and one more thing. At midnight following each execution, once all those who've died that week have woken up, a video will begin to play on screen.
no subject
Wha?
[Rhyme peers behind his head as Peko reaches for her anyway... Beat's eyes track over to her.]
Oh, you wanna pet her or somethin'?
[Rhyme looks back at her big bro, relaxing slightly with a little... squirrel sigh. If that's all, she can kind of understand. After 3 years she's kinda used to it. Beat's slightly more dubious, because sister petting ... but she's pretty cute and even he succumbs to the temptation once in a while. And at least Peko's a girl. Hm. Rhyme glides back over to the nearer shoulder to scope it out, and Beat just shrugs and takes that as permission.]
Yeah, I guess that's cool.
[holds his hand out and she scurries down it a little awkwardly before sitting up in his palm. He's still a bit nervous, but only because he's pretty overprotective.]
...But you gotta be real gentle, aight?!
no subject
[What if she bites her, though. Rhyme biting Peko, that is, not the other way around. Peko's still cautious as she reaches out, letting her fingers hover just centimeters away, but for some reason she doesn't actually touch her?? Peko what are you doing.]
It is nice to meet you. I am Pekoyama Peko. [Peko are you. Are you introducing yourself to the squirrel. Is that supposed to be helpful??
Only then is she going to try to very gently touch the top of Rhyme's head with one finger.]
no subject
[Not like he's doing anything other than delivering the backups, so if it'll make her happy.... But actually, the squirrel seemed to understand the introduction just fine - did she slightly incline her head forward? Hard to tell if that's a greeting in return or just cute rodent sniffing. Beat seems to think of it as the former, so he'll helpfully respond in her place.]
Her name's Rhyme.
[And Rhyme just closes her eyes and is pretty chill about the pettings. She definitely doesn't bite her! It helps that she's not exactly an animal.]
no subject
[This is the happiest moment of Peko's (after)life. She spends a good thirty seconds just carefully running her fingers along Rhyme's fur before remembering her manners.]
Ah-- excuse me. And you are?
[Even though she hasn't looked away from Rhyme, she is addressing Beat.]
no subject
[but will she assume he means it in a cutesy pet way... anyway, he doesn't mind letting her do that.]
I been waitin' for this though. Meeting all of you and stuff.
[well their group had it planned from the beginning, so he'd been anxious even before they'd decided who the moles were going to be.]
no subject
A glance up with a bit of confusion when he says he's been waiting for this, her eyebrows quirking up for a moment.]
Have yo... ah?
[It looks like she recognizes him.]