The Directors (
productions) wrote2014-05-26 09:49 pm
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Entry tags:
graveyard

You awaken in a darkened theatre.
In front of you is an enormous cinema screen. On it plays everything that's currently happening in the castle, accompanied by appropriate sound effects and background instrumentals when fitting. The seat you're sitting on is large and plush, and while there's many of them, there's enough room in the theatre for you to fully recline the seat into a comfortable bed if you wish. Under each seat is a sleeping mask and noise-cancelling headphones, in case you'd like to take a break from watching the show.
Follow the stairs up and you'll reach what should be the projection room. There are no projectors in here, however; it is simply a large and well-lit room above the main seating area, and a good place to hang out with your fellow eliminated contestants if shouting at each other across the aisles proves too much to handle.
If you leave the theatre through the door in the back, you'll find yourself in a hall. On one end is a concession stand. It's stocked with standard movie snacks - popcorn, candy and the like - but if you're feeling the urge for something else, you'll be able to find it stocked somewhere in the back. On the other end is a table with thirty wrapped bags and a placard reading 'A star for our stars! Please accept these lovely giftbags as a token of appreciation for your hard work, sponsored by [illegible smudge]'. Each bag has a tag bearing the name of someone in the mansion; you will only be able to open the bag with your name on it. As soon as you open it, any memories that have been taken from you, including those of the other people in the mansion that you may have forgotten, will be returned in their entirety. Within the bag are also objects from your home that you may want for your stay here, though you will find no weapons.
Past the hall is another door, this one wooden and seemingly decayed. If you go inside, you'll find a fairly simple, wooden room, that is empty except for a very large machine. It is difficult to tell what the machine is for; it has a touch screen that appears to be a control panel, as well as a large open space that seems to be part of the machine, but the machine is dead and won't turn on no matter what you do.
Still, at least you aren't alone here. You have your fellow players, as well as a few guests to keep you company.
Oh, and one more thing. At midnight following each execution, once all those who've died that week have woken up, a video will begin to play on screen.
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You and Peko-chan have a lot in common, Kuzuryuu-kun. You both seem prickly and hard to approach, but deep down you're both caring people.
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Instead settle for a slightly-embarrassed glare over Kuzuryuu's shoulder. Ryou no.]
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Nope. Not taking it back.]
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[Kuzuryuu's still just not sure what to do when people point out that he's actually a decent person. Before coming to the castle, that never really...happened........ Ever................]
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I'm saying it now because I just noticed it now. Or well, I guess that's not true! I noticed it before. So I just wanted to say thank you for saving Chiaki-chan, for thinking of the hostages, and for trying to end the show.
[As he goes on his smile fades a bit, giving way to a more thoughtful expression.]
Even if killing Feferi-chan and Chizuru-chan was...what it was, as long as they're okay with it then I'm... Well, I don't want to say I'm "okay" with it, it's still murder, but I guess at this point it's the best choice anybody could have made. And I'm glad it wasn't in vain.
It's up to everyone else now. Maybe we really can have a week without murder.
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Considering what your idea of what good choices are, I'm opting to take the fact that you only guess I made the best choice as further proof that I actually did. I don't like that I had to kill 'em anymore than you do, but at least this murder was carried out in the spirit of trust from start to finish. Which is more than any other killer here can say.
[Sorry, Bakura, but even if he's not mad at you about the bullet anymore, he still considers your murder to be the most selfish. Even if it was for your dead sister, you still killed two people that you didn't HAVE to kill instead of just staying hidden and then letting us have the world's fastest trial over who killed Norway. And you almost got Spain scapegoated. YOU HAVE NO ROOM TO JUDGE KUZURYUU.]
Anyway, if any of those fuckers kills for the producers after this, I'm gonna murder for real them once they get here. You can be sure of that much.
[THE DKS DIED SO THAT THEY COULD HAVE THEIR FUCKING NO-KILL WEEK. IF ONE OF THEM FUCKS IT UP, HE IS GOING TO SHANK THAT PERSON SO HARD. Chizuru and Feferi will probably help. Though if it's a necessary kill to break the game, he won't even be mad.]
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Ryou shrinks away, lowering his head in shame and apology.] I.. Sorry. I didn't mean it like that...
[His wishy-washy wording was a force of habit.] I really think you made the best choice we all had available to us. And I really hope that nobody kills again, after all of this.
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Then say so in the first place. When you've got an opinion on something, don't be half-assed about it, stand behind it. People'll misunderstand and take it the wrong way, like I did just now.
[At least he admits the misunderstanding was his bad. But still, you could stand to be more firm in your convictions, Bakura. HAVE SOME BACKBONE, YA PANSY.]
I hope they don't either, considering the whole point of this was to actually give 'em a shot at a no-kill week. Our entire group is gone now, and Nanami's retired so they haven't got any more murder insurance. [He sighs, sitting back in his chair and folding his arms over his chest as he stares up at the screen.]
But I haven't got a fuckin' clue what's going to happen next. More deaths might be necessary, so long as they aren't done for any incentives though, it should be fine.
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What makes you say that, Kuzuryuu-kun...? Why would anyone else need to die if they can get through with a no-kill week? Unless you're thinking the producers might try something...