The Directors (
productions) wrote2014-05-26 09:49 pm
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Entry tags:
graveyard

You awaken in a darkened theatre.
In front of you is an enormous cinema screen. On it plays everything that's currently happening in the castle, accompanied by appropriate sound effects and background instrumentals when fitting. The seat you're sitting on is large and plush, and while there's many of them, there's enough room in the theatre for you to fully recline the seat into a comfortable bed if you wish. Under each seat is a sleeping mask and noise-cancelling headphones, in case you'd like to take a break from watching the show.
Follow the stairs up and you'll reach what should be the projection room. There are no projectors in here, however; it is simply a large and well-lit room above the main seating area, and a good place to hang out with your fellow eliminated contestants if shouting at each other across the aisles proves too much to handle.
If you leave the theatre through the door in the back, you'll find yourself in a hall. On one end is a concession stand. It's stocked with standard movie snacks - popcorn, candy and the like - but if you're feeling the urge for something else, you'll be able to find it stocked somewhere in the back. On the other end is a table with thirty wrapped bags and a placard reading 'A star for our stars! Please accept these lovely giftbags as a token of appreciation for your hard work, sponsored by [illegible smudge]'. Each bag has a tag bearing the name of someone in the mansion; you will only be able to open the bag with your name on it. As soon as you open it, any memories that have been taken from you, including those of the other people in the mansion that you may have forgotten, will be returned in their entirety. Within the bag are also objects from your home that you may want for your stay here, though you will find no weapons.
Past the hall is another door, this one wooden and seemingly decayed. If you go inside, you'll find a fairly simple, wooden room, that is empty except for a very large machine. It is difficult to tell what the machine is for; it has a touch screen that appears to be a control panel, as well as a large open space that seems to be part of the machine, but the machine is dead and won't turn on no matter what you do.
Still, at least you aren't alone here. You have your fellow players, as well as a few guests to keep you company.
Oh, and one more thing. At midnight following each execution, once all those who've died that week have woken up, a video will begin to play on screen.
oh my god dw u can't just cut me off mid-edit
She's not entirely sure if he remembers things from the cat's domain, though...Austria sure didn't. If not, there's...no real reason in bringing it up. The poor kid went catatonic in their own graveyard and ended up there in the first place thanks to the whole 'I let Peko die' thing. So, yanno, not really a mood booster, even if he's "fine" now and Peko is here with them. The principle of the matter, really. Maybe she'll just drop a few hints, and if she doesn't pick up on them, no harm no foul. Mr. Big Sword And Even Bigger Blabbermouth didn't even seem to remember him, so that's a plus. ]
Greetings, Kuzuryuu-san. Have you gotten the rundown on this place, or shall I resume my job as the resident psychopomp?
rude, dw
[...we're just going to assume that Peko didn't really get the chance to explain this place in the midst of Yakuza Tearflood 2k14. It's probably a safe assumption to make, lbr.]
Go for it, Saigyouji.
[Holy hell was there a chill pill in his bag or something? No. No there was just More Character Development. Incredible.]