The Directors (
productions) wrote2013-12-01 10:39 am
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the theater - part ii

You awaken in a darkened theatre.
In front of you is an enormous cinema screen. On it plays everything that's currently happening in the mansion, accompanied by appropriate sound effects and background instrumentals when fitting. The seat you're sitting on is large and plush, and while there's many of them, there's enough room in the theatre for you to fully recline the seat into a comfortable bed if you wish. Under each seat is a sleeping mask and noise-cancelling headphones, in case you'd like to take a break from watching the show.
Follow the stairs up and you'll reach what should be the projection room. There are no projectors in here, however; it is simply a large and well-lit room above the main seating area, and a good place to hang out with your fellow eliminated contestants if shouting at each other across the aisles proves too much to handle.
If you leave the theatre through the door in the back, you'll find yourself in a hall. On one end is a concession stand. It's stocked with standard movie snacks - popcorn, candy and the like - but if you're feeling the urge for something else, you'll be able to find it stocked somewhere in the back. On the other end is a table with thirty wrapped bags and a placard reading 'A star for our stars! Please accept these lovely giftbags as a token of appreciation for your hard work, sponsored by [illegible smudge]'. Each bag has a tag bearing the name of someone in the mansion; you will only be able to open the bag with your name on it. As soon as you open it, any memories that have been taken from you, including those of the other people in the mansion that you may have forgotten, will be returned in their entirety. Within the bag are also objects from your home that you may want for your stay here, though you will find no weapons.
There are no other doors in the hall save for the one leading back into the theatre room. There are also no windows; it is impossible to tell where you are and what is going on in the outside world. Any attempts to break out will fail. So in the meantime, why not sit back and enjoy the show?
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But if the field were out in the open we'd be able to pass between them freely. That might be hidden too though. They did say at the beginning that there was a chance we'd be sent home so they must have provided a way out, although that might have all been a lie...
[He's really trying his darnedest to be positive and it's actually a good deal more than he can normally manage]
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Maybe if we just throw things around, we'll be able to see if there is some sort of two-way connection between this place and that one.
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Someone should probably check to see if there's any part of the wall that sounds hollow too.
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Start throwing things at the ceiling too, then. There are a few people here with enough strength to make it that high, right?
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If we all work together we might be able to find something. I hope...
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[that's starting to make him nervous, though, so he starts heading toward the back to go get food to fling around in case they actually do find something in the walls or ceiling.]
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[Form a human ladder beneath him, peasants.]
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[yes he will become the catapult.]
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[YOU CAN TRUST HIM. anyway holding his arms out come on Poland let him toss you at the ceiling...]
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If you drop me you're subjected to the consequences of Polish rule.
[Climbing into his arms.]
Launch me!
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and then in one massive heft he flings Poland ceiling-ward!! for being such a scrawny, short kid, he does have demonic strength backing him up. FLY, POLAND, FLY...]
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but he will at least keep his promise and run to catch Poland before he breaks all of his bones in a harsh landing that doesn't break floor physics either.]
Should I throw you at a wall next?
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I don't think you have to like throw me to check that. What a bummer.
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[or maybe he just wants to throw someone at a wall WHO KNOWS... he will graciously set Poland down, though.]